Getting Started with Twitch | Twitch Thrashing Code Stream

I’d been meaning to get started for some time. I even tweeted, just trying to get further insight into what and why people watch Twitch streams and of course why and who produces their own Twitch streams.

With that I set out to figure out how to get the right tooling setup for Twitch streaming on Linux and MacOS. Here’s what I managed to dig up.

First things first, and somewhat obviously, go create a Twitch account. The sign up link is up in the top right corner.

https://www.twitch.tv/ Continue reading “Getting Started with Twitch | Twitch Thrashing Code Stream”

__2 “Starting a Basic Loopback API & Continuous Integration”

In this article Keartida is going to dive into setting up a basic Loopback API project and get a build of that project running on a continuous integration service. In this example she’s going to get the project setup with Codeship.

Prerequisites:

  • Be sure, whichever system you are using, to have a C++ compiler installed. For Windows that usually means installing Visual Studio or something, on OS-X install XCode and the Developer Tools. On Ubuntu the GCC compiler and other options exist. For instructions on OS-X and Linux check out installing compiler tools.
  • Ubuntu
  • OS-X
  • For windows, I’d highly suggest setting up a VM of Ubuntu to do any work with Loopback, Node.js, or follow along with this material. It’s possible on Windows, but there are a number of things that are lacking. If you still want to make a go of using Windows, here are some initial setup steps here.

Nice to Haves:

  • git-flow – works on any bash, handles the branching and merging. Very nice scripts to have.
  • bashit – Adding more information to the bash prompt (works on OS-X, not Ubuntu or Windows Bash)

Continue reading “__2 “Starting a Basic Loopback API & Continuous Integration””

__1 “Getting Started, Kanban & First Steps for a Sharing App”

This is the first (of course the precursor to this entry was the zero day team introduction article) of an ongoing series I’m going to put together. I’m going to write this series from the context of a team building a product. I’ll have code samples and more as I work along through the material.

The first step included Oi Elffaw having a discussion with the team to setup the first week’s working effort. Oi decided to call it a sprint and the rest of the team decided that was cool too. This was week one after all and there wasn’t going to be much else besides testing, research, and setup that took place.

Prerequisites

Before starting everything I went ahead and created a project repository on github for Oi to use waffle.io with. Waffle.io is an online service that works with github issues to provide a kanban style inferface to the issues. This provides an easier view, especially for leads and management, to get insight into where things are and what’s on the plate for the team for the week. I included the default node.js .gitignore file and an Apache 2.0 license when I created the repository. Github then seeds the project with a .gitignore, README.md and the license files.

After setting up the repository in github I pinged Oi and he set to work after the team’s initial meet to discuss what week one would include. Continue reading “__1 “Getting Started, Kanban & First Steps for a Sharing App””