More on Using the Nools DSL and Engine…

Nools Objects In the helloworld.nools object there is a single object defined called Message. This object has two elements defined; the text property and the constructor. The specific object definition is shown below. define Message { text : ”, constructor : function(message){ this.text = message; } } This object can now be referred … Continue reading →

Learning “nools” Rules Engine

Recently I sat down to work up a solution around a rules engine. There were a few things I noticed right off. When there is a request to implement or build a rules engine it is very often (I’m guessing a solid 40-60% of the time) reasoned that there is a need solely based on... Continue reading →